AI Meets Pediatric Care, Neuroscience & Pharmaceutical Biochemistry
Combining emotional AI, robotics, oxytocin release and biochemical feedback.
Leonardo Tronci – High School Student, Independent Researcher in Neuropharma Design, Quartucciu (CA), Sardinia, Italy
Pediatric patients undergoing clinical procedures frequently exhibit heightened psychophysiological stress responses, which can disrupt neuroendocrine homeostasis and compromise therapeutic adherence. Traditional interventions often lack developmental sensitivity and neurobiochemical adaptability. Recent advances in affective computing, immersive AR environments, and psychoneuroendocrine modeling offer promising avenues for emotionally responsive care.
EmoPet MedTech & BioPharma Edition aims to operationalize a multimodal therapeutic interface that integrates biometric sensing (PPG, HRV, SpO₂), neurochemical simulation (virtual oxytocin, cortisol proxies), and adaptive holographic agents. The system is designed to modulate ambient stimuli and pet behavior in real time, aligning with the child’s emotional and physiological state to promote emotional regulation and neuroplastic resilience.
The prototype employs a wrist-worn sensor array and AR headset to capture biometric data and emotional input. These signals are processed via a neuroadaptive algorithm that simulates psychoneuroendocrine feedback loops. Holographic companions (Fritz & Lulù) respond with calibrated animations, voice modulation, and environmental shifts (e.g., chromotherapy, acoustic cues). The system architecture is informed by pediatric neurodevelopmental frameworks and PNEI principles. These signals are processed via a neuroadaptive algorithm that simulates psychoneuroendocrine feedback loops. Holographic companions (Fritz & Lulù) respond with calibrated animations, voice modulation, and environmental shifts (e.g., chromotherapy, acoustic cues). The system architecture is informed by pediatric neurodevelopmental frameworks and PNEI principles.
Copernicus Earth Observation: We utilized satellite data to analyze environmental factors in suburban areas where participating children reside. This included:
This geospatial analysis helped identify correlations between environmental stressors and emotional states in children unable to own pets.
Clinical Evaluation: Fifty structured questionnaires were administered to Dr. Roberto Diana's patients under strict confidentiality protocols. Responses were analyzed to identify key emotional needs and preferences for virtual pet interactions.
Preliminary simulations demonstrate enhanced emotional engagement, reduced sympathetic activation, and improved comfort indices. The system’s modular design allows deployment in clinical waiting rooms, telehealth platforms, and rehabilitation contexts. Emotional states selected by the child trigger tailored therapeutic sequences, fostering agency and reducing anticipatory anxiety.
EmoPet is a research prototype authored by Leonardo Tronci, a high school student and independent innovator in neuropharma design. The project is open to interdisciplinary collaboration across pediatric neuroscience, affective computing, and therapeutic AR. Institutions, clinicians, and funders are invited to support its evolution toward clinical validation and scalable deployment.
Prototype v0.1—Visore AR, sensore PPG e animali olografici. In attesa di finanziamenti per sviluppo completo. Interactive Pediatric AR Wellness Kit This prototype showcases two wearable devices used in pediatric augmented reality therapy: A VR/AR headset with an interactive display showing Fritz and Lulù, the holographic emotional support pets. A biometric smartwatch that monitors heart rate and stress level to personalize the AR experience. The goal is to improve emotional comfort in children before medical procedures. The scene represents a soft, friendly waiting room where the child receives calming support via real-time feedback. This is a concept project by Leo Tronci, 2025. We are open to collaborations with academic institutions, health organizations, and technology developers to advance this prototype into real applications.
Choose how you feel before the doctor’s visit and let Fritz or Lulù guide you.
Select an emotion to begin the simulation
The child wears an AR headset that overlays holographic pets—Fritz and Lulù—into the real environment. A wrist-worn PPG sensor continuously measures heart rate and sends data over BLE to an ESP32. The AR application’s engine interprets the biometric feedback in real-time to:
[ Wrist PPG Sensor ] ───► [ ESP32 + BLE ]
│ │
▼ ▼
Raw PPG data AR Scene Engine
filtered │
& smoothed ▼
┌───────────┐
│ Biofeedback Mapping │
└─────┬─────┘
│
┌──────────┴──────────┐
│ │
Ambient Light Control Pet Animation Control
Exploring emotion-based feedback in pediatric pharmacology: neurotransmitter release (endorphins, serotonin, oxytocin) and compliance enhancers via "chemical storytelling.
The virtual interaction framework is designed to stimulate neuroendocrine responses consistent with oxytocin release, a neuropeptide associated with:
While direct oxytocin measurement requires invasive procedures, our system tracks proxy biomarkers:
The system provides a non-pharmacological alternative that may:
Virtual stimulation techniques designed to trigger positive neurochemical responses in pediatric patients.
Narrative-driven interventions that enhance medication compliance through emotional engagement.
Therapeutic Ecosystems Expert - Blue Zone Movement
Collaborating on narrative triggers and therapeutic environments for emotional regulation in children.
Research Group - Ethics & Childhood Rights
Collaborating on health and environmental education and ethical frameworks for children's rights.
Scan to read Leo's full research paper.